PWAD\ACTOR Rocket { Game Doom SpawnID 127 Radius 11 Height 8 Speed 20 Damage 20 DamageType Fire Projectile +RANDOMIZE +DEHEXPLOSION +ROCKETTRAIL +EXPLODEONDEATH -NOTELEPORT SeeSound "weapons/rocklf" DeathSound "weapons/rocklx" Obituary "$OB_MPROCKET" States { Spawn: MISL A 1 Bright Loop Death: MISL B 8 Bright A_Explode MISL C 6 Bright MISL D 4 Bright Stop } } ACTOR PlasmaBall { Game Doom SpawnID 51 Radius 13 Height 8 Speed 25 Damage 5 Projectile +RANDOMIZE -NOTELEPORT SeeSound "weapons/plasmaf" DeathSound "weapons/plasmax" Obituary "$OB_MPPLASMARIFLE" States { Spawn: PLSS AB 6 Bright Loop Death: PLSE ABCDE 4 Bright Stop } } ACTOR BFGBall { Game Doom SpawnID 128 Radius 13 Height 8 Speed 25 Damage 100 Projectile +RANDOMIZE -NOTELEPORT RenderStyle Add Alpha 0.75 DeathSound "weapons/bfgx" Obituary "$OB_MPBFG_BOOM" States { Spawn: BFS1 AB 4 Bright Loop Death: BFE1 AB 8 Bright BFE1 C 8 Bright A_BFGSpray BFE1 DEF 8 Bright Stop } } PDECORATE